Robles (1984) |
Ontic |
Essential aspects (space, time, subjects, competences, and procedures). |
Technical-conventional |
Necessary requirements for carrying out the game action. |
Deontic |
Non-permitted behaviors with the goal of monitoring the game. |
Elias and Dunning (1986) |
Fixed |
Stable delimitation. |
Elastic |
Game actions and the strategies to achieve the game objective. |
Shogan (1988) |
Regulatory |
More efficient game administration and management. |
Constitutive |
Characteristics of a game. |
Descriptive |
Dimensions of the game space, size, and equipment size and shape. |
Prescriptive |
Actions that the individuals can execute during the game. |
Proscriptive |
Dangerous actions that the individuals cannot execute. |
Hernández (1998) |
Formal |
Structural aspects of the game (game space, players, time, way of scoring, and materials). |
Functional |
Development of the game action (way of using the equipment and the game space, participation of each player, relationship between teammates and opponents, and penalties for infractions). |
Quasi-moral |
Actions of honorability during the game. |
Drewe (2000) |
Regulatory |
Character of discipline. |
Constitutive |
Nature of the game. |
Navarro (2002) |
Agreement |
Informal, previous establishment with consent and agreement. |
Regulation |
Conventional and obligatory character. |
Norm |
Sanctioned layout that establishes the limits of the action. |
Lagardera and Lavega (2003) |
Ontic (descriptive) |
Basic conditions so that the game is possible (space and time, equipment and objects, subjects and their competences). |
Deontic (norms) |
Inappropriate behaviors and their sanctions. |
Prescriptive (of the game) |
Necessary requirements to execute the action (obligations, rights, and prohibitions together). |
Cudd (2007) |
Constitutive |
Permitted movements, how to achieve the goals of the game, and the sanctions for violations. |
About decency and fair play |
Movements, strategies, and behaviors that are informally allowed. |