Table 2. List and descriptive statistics of physiological and mechanical load, speed and distance, locomotor and performance variables.
Variables |
Mean |
SD |
Minimum |
P25 |
Median |
P75 |
Maximum |
Minutes |
22.6 |
10.6 |
0.1 |
14.7 |
22.9 |
31.9 |
48.6 |
Phy_Load |
740.6 |
354.3 |
0.9 |
479.4 |
739.2 |
1025.2 |
1613.4 |
Phy_Int |
32.8 |
4.2 |
2.4 |
30.5 |
33 |
35.6 |
55.4 |
Mech_load |
811.4 |
364.7 |
1.5 |
547 |
833.5 |
1113 |
1698.5 |
Mech_Int |
36.7 |
4.5 |
3.9 |
33.9 |
36 |
38.8 |
64.9 |
Distance |
1.6 |
0.7 |
0 |
1.1 |
1.6 |
2.2 |
3.4 |
Walk_Max |
3.6 |
0.2 |
2.5 |
3.6 |
3.6 |
3.7 |
4.1 |
Run_Max |
10.9 |
0.6 |
7.6 |
10.7 |
10.9 |
11.2 |
12.3 |
Sprint_Max |
14.5 |
0.8 |
10.1 |
14.3 |
14.6 |
15 |
16.3 |
Max_Max |
18.1 |
1.0 |
12.7 |
17.9 |
18.2 |
18.7 |
20.4 |
Off.Average Speed |
4.5 |
0.4 |
0 |
4.3 |
4.5 |
4.7 |
12.9 |
Def.Average_Speed |
3.9 |
0.5 |
0 |
3.7 |
3.9 |
4.1 |
16.7 |
Acc_1 |
233.4 |
111.5 |
0 |
152.0 |
233.0 |
324.5 |
561.0 |
Acc_2 |
79.4 |
39.1 |
0 |
50.0 |
79.0 |
110.0 |
194.0 |
Acc_3 |
14.5 |
7.7 |
0 |
9.0 |
14.0 |
20.0 |
54.0 |
Acc_4 |
0.7 |
1.0 |
0 |
0 |
0 |
1.0 |
6.0 |
Dec_1 |
153.0 |
72.8 |
1.0 |
99.0 |
153.0 |
210.0 |
364.0 |
Dec_2 |
103.6 |
46.7 |
0 |
70.0 |
107.0 |
141.0 |
223.0 |
Dec_3 |
6.5 |
4.1 |
0 |
4.0 |
6.0 |
9.0 |
29.0 |
Dec_4 |
0.3 |
0.6 |
0 |
0 |
0 |
0 |
4.0 |
PER |
14.8 |
11.8 |
-41.4 |
7.7 |
14.7 |
21.6 |
210.8 |
Usg% |
18 |
8.1 |
0 |
12.7 |
17.9 |
22.8 |
116.4 |
Minutes: minutes played; Phy_Load: physiological load; Phy_Int: physiological intensity; Mech_Load: mechanical load; Mech_Int: mechanical intensity; Distance: distance; WALK_MAX: walk maximal speed; RUN_MAX: run maximal speed; SPRINT_MAX: sprint maximal speed; MAX_MAX: maximal speed; Off_Average_speed: offensive average speed; Def_Average_Speed: defensive average speed; Accel_1: level one acceleration; Accel_2: level two acceleration; Accel_3: level three acceleration; Accel_4: level four acceleration; Decel_1: level one deceleration; Decel_2: level two deceleration; Decel_3: level three deceleration; Decel_4: level four deceleration ; PER: player efficiency rating; Usg%: usage percentage.