Table 2. The percent of missing player-sessions for jump count and RPE for each team, based on all player-sessions with full participation during the season as well as the player-sessions with full participation where jump and RPE data were recorded. The effective missing player-sessions refers to the amount of missing data when 1% of the known values were removed to test the single imputation methods only.
Team Sex Players (#) Total
Sessions (#)
Sessions
Data
Recorded (#)
Missing Player-Sessions
Full Participation (%)
Missing Player-Sessions Data Recorded (%) Effective Missing
Player-Sessions Data
Recorded (%)
Jump RPE Jump RPE Jump RPE
1 F 12 61 50 26.3 34.1 6.7 16.5 7.7 17.5
2 F 13 42 36 25.5 62.2 8.3 53.4 9.5 54.6
3 M 11 54 38 41.3 45.5 11.5 17.9 12.7 19.0
4 M 14 51 28 56.9 53.9 12.0 5.8 12.9 6.8
5 F 11 58 28 62.6 58.2 15.8 5.8 17.0 7.1
6 F 9 48 21 63.5 66.4 14.7 21.3 16.0 22.7
7 M 11 74 8 90.1 91.2 13.6 27.2 14.8 28.4
8 M 12 53 9 93.1 92.4 48.1 43.2 49.4 44.4