Table 3. The relationship between digital media use and physical activity – comparison between normal times and during COVID-19 interventions.
Media use variable |
During normal times |
During COVID- 19 Intervention |
Effect estimate |
95% Confidence Limits |
p-value |
Effect estimate |
95% Confidence Limits |
p-value |
Total digital media |
-0.103† |
-0.157 |
-0.049 |
<.0001 |
-0.082† |
-0.130 |
-0.033 |
<.0001 |
Smartphone |
-0.207† |
-0.310 |
-0.104 |
<.0001 |
-0.104† , ‡, † ‡‡ |
-0.210 |
0.002 |
0.0539 |
TV |
-0.299† |
-0.429 |
-0.167 |
<.0001 |
-0.147† , † ‡ |
-0.259 |
-0.035 |
0.0103 |
PC |
0.019† , ‡, † ‡, † ‡‡ |
-0.072 |
0.110 |
0.6807 |
-0.049† , ‡‡, † ‡‡, ‡‡‡ |
-0.135 |
0.038 |
0.2692 |
Gaming console |
-0.177† , ‡‡‡ |
-0.412 |
0.058 |
0.1404 |
-0.207† , ‡, ‡‡ |
-0.372 |
-0.043 |
0.0134 |
Total social media |
-0.155† |
-0.229 |
-0.082 |
<.0001 |
-0.061† , ‡ |
-0.120 |
-0.003 |
0.0407 |
‡‡‡ working hours† ‡‡ second job;† ‡ vocational degree;‡‡ free time;Adjusted for: † Sex;‡ age;