Research article - (2014)13, 78 - 83 |
A Comparison of Jump Height, Takeoff Velocities, and Blocking Coverage in the Swing and Traditional Volleyball Blocking Techniques |
Travis Ficklin, Robin Lund, Megan Schipper |
Key words: Volleyball, blocking, technique, penetration, jumping |
Key Points |
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In volleyball, the skill of blocking, in which a player or players jump and extend their hands above and over the net (without touching the net) to block an attack (spike) by the opponent, is crucial to team success (Eom and Schutz, A recent study has shown that jump height, hand penetration, and time to get hand above the net vary with the choice of a traditional blocking technique versus a swing blocking technique (Neves et al., This added arm swing causes the jumping motion of the blocker to be more like that of a countermovement jump. In general, arm swing, like that used in a countermovement jump, allows for greater elevation of the COM compared to using less arm swing (Harman et al., Because the body COM path is determined during takeoff and unchangeable in the air, differences in this horizontal velocity between techniques could lead to differences in the ability of the athlete to adjust to attacks and misdirection once airborne. Additionally, it is unknown what effect, if any, the swing technique has on the effective blocking area a player can cover with their hands and the time over which this area is presented. The effect of technique choice on horizontal velocity and blocking coverage should be investigated in order to provide further information to practitioners about the potential advantages and disadvantages. The potential for greater blocking coverage above the net should be considered, along with any effects of horizontal jumping velocity on game play. Therefore, the purpose of this study was to compare traditional technique to swing technique in terms of body COM airborne motion and effective blocking coverage. It was hypothesized that the swing technique would feature a greater lateral horizontal takeoff velocity of the body COM and would allow for greater blocking coverage. |
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Participants |
The study was first approved by the Institutional Review Board and nine female NCAA Division I intercollegiate volleyball players (age: 20.9 ± 1.9 years; height: 1.85 ± 0.05 m; mass: 76.3 ± 7.8 kg) volunteered to participate. Subjects were free of injury and cleared for activity by team medical staff at the time of the study. After signing an informed consent form, each individual completed a five-minute dynamic warm-up routine followed by practice blocks of each style until feeling comfortable in their ability to do both successfully. The majority of the participants had been trained in both blocking patterns but was much more familiar with the traditional technique and required less time to practice that method. |
Study procedures |
Each participant was asked to execute six successful blocking trials; three of the swing method and three of the traditional method, which were executed in a counterbalanced order. Each subject started in a “ready” position with both feet within in a rectangle marked on a volleyball court. This rectangle was 82.5 cm by 45 cm and was marked 30 cm from the court’s centerline such that its long axis was parallel to the plane of the net and exactly centered at the midpoint of the centerline. A blue square “target” was affixed to the top of the net in order to provide the blocker with a location at which they should make the block. This target was placed on the net’s top at a distance of 150 cm from the antenna denoting out of bounds. Subjects were asked to jump maximally, as though in game conditions, and to block as though an attack were coming from a point as high as possible above the blue tape (see |
Video data |
Two high-definition (1080p) video cameras (JVC GC-PX1, Victor Corporation, Tokyo, Japan) recording at 60 Hz were used to record each block. One camera was placed with its optical axis perpendicular to the plane of the net and approximately 30 m behind the subject. Video from this camera was used to digitize body landmark data to obtain COM locations and blocking area in a plane parallel to the net. The second camera was positioned with its optical axis horizontal and in the plane of the net, directed along the top of the net. Video from this camera was used to digitize hand position with respect to the top of the net to measure height and penetration of the hands during the block. All video data were transferred to digitizing software (MaxTraq 2D, Innovision Systems, Inc., Columbiaville, MI) and calibration points allowed converting from digitized measurements to standard units for both camera views. To establish the accuracy of the calibration, the scale factor used to convert from digitizing units to real meters derived from the calibration points was tested by re-digitizing the known calibration length ten times and converting its length to meters using the scale factor. The standard deviation of the measurement when repeated thusly was ± 0.004 m, representing ± 0.2% error. For the data from the camera aligned with the top of the net, only the locations of the most distal fingertips of each hand were digitized. They were converted to standard units and expressed with respect to the top of the net. For the video data from the camera recording perpendicularly to the net, the locations of 21 body landmarks (vertex, gonion, suprasternale, right and left shoulders, elbows, wrists, third knuckles, hips, knees, ankles, heels, and toes) were manually digitized, and their horizontal (X) and vertical (Y) locations were expressed in standard units with respect to a planar origin at the midpoint of the centerline and on the ground. One trial for each technique per player was chosen for analysis. In each case, this was the trial in which the player’s head reached the greatest height based upon visual inspection. If the subject failed to center the blue target between the hands during the block, the trial was not considered for analysis. |
Center of mass motion |
The body was modeled as a 14-segment system. Segmental COM locations were computed using methods similar to those used by Dapena, Because the COM trajectory of an airborne player is predictable, player COM takeoff velocities were computed based upon projectile motion. First, the horizontal and vertical locations of the COM were calculated using The horizontal and vertical takeoff velocities (vx and vy respectively) of the COM were calculated using the formulas:
Peak jump height (H) of the COM was defined as the vertical displacement of the COM from takeoff to its peak, and was estimated using the vertical takeoff velocity, vy, and the following formula:
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Blocking coverage and penetration |
Blocking performance depends not only on a blocking area (AB) presented by the blocker in the plane of the net, but also upon the duration of the block (tBLOCK). Therefore, a method was conceived to express blocking coverage C achieved by the subject. First, tBLOCK was computed using:
To calculate blocking area in the plane of the net, six defining points were digitized on the extended arms and hands for every frame during the period spanned by tBLOCK. These points were the lateral-most intersections of the forearms with the net top in the plane of the net, the lateral-most finger tips and the uppermost finger tips for each arm (see To measure hand penetration through the plane of the net, the average of the locations of the most distal fingertips of each hand as seen by the second camera, which was aligned with the top of the net, were digitized and calculated in the vertical (YPEN) direction. Additionally, anterior penetration was defined as being in the Z direction (ZPEN) and was likewise calculated from the average position of the most distal fingertips (see The time of approach (tAPP) taken by each subject to move from their starting position to the initiation of takeoff was also calculated. tAPP was defined as the time period between the instant the right foot left the ground to start the lateral approach and the instant that a second foot touched the ground to begin the two-footed takeoff. |
Statistical analysis |
Paired t-tests were made between traditional and swing techniques for: vx, vy, H, tAPP, tBLOCK, C, YPEN, and ZPEN. An alpha value of p < 0.05 was used to indicate statistical significance. |
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Both vx and vy were greater for the swing technique. vx for the traditional technique was 0.19 ± 0.13 m·s-1 compared to 0.74 ± 0.24 m·s-1 for swing (p < 0.01). In the swing technique, the blocker initiates takeoff sooner than in the traditional technique, which is seen in a smaller tAPP (1.08 ± 0.08 s for swing compared to 1.21 ± 0.11 s for TR). The greater vy for the swing technique (2.73 ± 0.19 m·s-1) compared to that of the traditional technique (2.51 ± 0.21 m·s-1, p < 0.01) also led to a greater H (0.38 ± 0.05 m) for the swing technique when compared to traditional blocking (0.32 ± 0.05 m, p < 0.01). The differences in average trajectory of the COM in each condition can be seen in At the hands, this increase in H allowed for greater tBLOCK, YPEN, and ZPEN in swing blocking (0.46 ± 0.04 s, 17.0 ± 2.9 m, and 36.5 ± 4.2 m, respectively) than in traditional blocking (0.40 ± 0.04 s, 14.2 ± 5. 7 m, and 33.2 ± 5.0 m; p < 0.01, p < 0.05, p < 0.01). C was greater for the swing technique (729 ± 107 cm2 s) compared to the traditional technique (618 ± 112 cm2 s). C was affected by both tBLOCK and AB. These effects are not separated in the current analysis, but it is noted that while the increased H associated with swing blocking technique would be associated with a greater AB in a given frame (by allowing the hands to reach a higher level), the greater tBLOCK with swing also increases C by protracting the time domain of the integration. |
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In the present study, several potential advantages to swing blocking are supported. These include increased jump height, which stems from increased vertical takeoff velocity, increased time of blocking with the hands above the net, effective coverage, which comes from increased planar blocking area associated with increased height of the hands as well as the time the block is presented above the net, and increased vertical and anterior penetration by the hands. Also associated with swing blocking technique, however, are increased horizontal takeoff velocity and a shorter time of approach before becoming airborne. Considering the advantages and disadvantages of both techniques found here, it is not surprising that both techniques are employed at even the highest levels of play. It is reasonable to conclude that coaches should be open to both techniques based on the variation of certain anthropometric and athletic variables. That is, taller players should be able to achieve adequate C and H while employing the traditional technique when compared to smaller players. Furthermore, players who are able to achieve jumping impulses via high rates of force development (i.e., in less time) should theoretically be able to employ the swing technique while minimizing the negative aspects of decreased approach time and increased time in the air by initiating the swing technique later. This study was limited by the fact that subjects were asked to execute blocks without the benefit of a real attack to defend. This choice was made in order to standardize the lateral distance that the subjects covered in making the blocks, but it is impossible to tell what, if any, effect this had on the blocker’s motion if it were to be made in game-play conditions. |
ACKNOWLEDGEMENTS |
The authors wish to thank the players who volunteered to participate in this study, as well as their coaches for allowing the use of their practice facilities in which to collect data. We also thank coach Kalani Mahi from the University of Northern Iowa for his insight and wisdom in consulting about the practical uses of these techniques. |
AUTHOR BIOGRAPHY |
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REFERENCES |
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