Research article - (2016)15, 314 - 319 |
Multi-Directional Sprint Training Improves Change-Of-Direction Speed and Reactive Agility in Young Highly Trained Soccer Players |
Dennis-Peter Born, Christoph Zinner, Peter Düking, Billy Sperlich |
Key words: COD movements, repeated shuttle sprints, speed, Speedcourt, team sport |
Key Points |
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Subjects |
Nineteen highly-trained male soccer players (age: 14 ± 0.6 yrs, height: 1.74 ± 0.08 m, body mass: 59 ± 12 kg) competing in the second highest league for this age-group in Germany, volunteered to participate in the study. After being informed on the testing procedure as well as risks and benefits involved, all athletes and their guardians gave their written consent for the athlete’s participation in the study. The study design was pre-approved by the local University ethical committee and in accordance with the Declaration of Helsinki. |
Study design |
All participants were well familiarized with the Speedcourt before the start of the tests and attended well hydrated and refrained from consuming food for at least two hours beforehand. All tests and training sessions took place at the same time of the day between 1700 and 2030. For both testing sessions, before (Pre-) and after (Post-) the training period, all participants wore the same shoes and clothes. After Pre-, the athletes were assigned into two groups. To assure similar pre-conditions for agility and speed in both groups, the athletes were matched by the fastest time achieved in the Illinois agility test (IAT). During a 3-week training period both groups performed six training sessions. In each session, the players of both groups performed 20 sprints with a length of 15 s which were interspersed with 30 s recovery. While the one group performed the sprints on the Speedcourt as RSmulti in response to a visual stimulus, the other group performed RSS with predefined 180° COD movements as a control condition. The Speedcourt has been previously evaluated to be useful, valid and reliable for the assessment of multi-directional COD movements (Duking et al., |
Data collection |
After body composition analysis (BF511, Omron Healthcare, Mannheim, Germany), all participants performed the team’s standard pre-match warm-up routine including light running and sprints with progressively increasing speed. |
Jumping height and 20 m Sprint time |
To evaluate the players’ isolated explosive strength abilities of the leg muscles and possible changes that might occur during the training period, a counter-movement jump was performed (OptoJump, MicroGate, Bolzano, Italy). All athletes performed three counter-movements jumps which were separated by a 1 min rest period. The best of the three attempts was used for further analysis. In addition, the 20 m sprint time was used to evaluate the linear sprint performance. For this purpose, timing gates were placed at the start and the end of the running track (TC, Brower Timing Systems, Draper, Utah, USA). On a verbal countdown the participants initiated the sprint 1 m behind the first timing gate. All athletes performed three 20 m sprints, separated by a rest period of at least 1 min, and the best attempt was used for further analysis. |
COD speed |
To evaluate the pre-planned COD movements the athletes performed the IAT as it has been described in detail elsewhere (Hachana et al., |
COD speed in response to a visual stimulus |
The COD speed in response to a visual stimulus and anaerobic performance was assessed on the Speedcourt (Globalspeed GmbH, Hemsbach, Germany) with twelve consecutive sprint intervals and a work-to-rest ratio of 1 : 2 (~15 : 30 s). In each sprint interval, the players had to touch a sequence of 11 contact plates with their foot in the minimum time possible. The running paths included 9 COD movements from 10° to 180° and were designed based on pre-tests to target a sprint time of 15 s. On a visual countdown, the players had to sprint to the first contact plate and the next contact plate was visualized on the screen as soon as the Speedcourt registered the foot touchdown. The running paths were different for each of the 1st, 2nd, 3rd and 4th of the twelve sprint intervals. This sequence of four intervals was repeated three times to analyze the COD speed for the beginning (Sprint 1-4), midsection (Sprint 5-8) and end (Sprint 9-12) of this test. The exact same protocol was used for both, Pre- and Post-, but none of the running paths applied in Pre- and Post- were used in any of the training sessions. Since the running paths were unknown to the players, this test is considered as measure for reactive agility including COD movements in response to a visual stimulus. Additionally, the contact times on each of the plates were measured and indicated as mean values for each of the intervals. The re-test reliability of this test for COD speed in response to a visual stimulus and the anaerobic performance was evaluated in a pre-test. Twenty-five soccer players, other than the ones included in the present study (age: 22 ± 2 yrs, height: 1.80 ± 0.07 m, body mass: 72 ± 9 kg), performed the exact same protocol two times and one week apart. The mean sprint times for the overall protocol, the beginning, midsection and end showed a high correlation (r = 0.94, p < 0.01; r = 0.89, p < 0.01; r = 0.93, p < 0.01 and r = 0.91, p < 0.01, respectively) as well as low coefficient of variation between the first and second trial (2.51; 2.86; 2.75 and 2.66%, respectively). |
Training |
For each training session, the players performed 20 repeated sprints with a sprint time of 15 s and an active rest period of 30 s (work-to-rest ratio of 1 : 2) in both groups. The sprints were performed in 4 sets of 5 sprints, which were separated by 5 min of active rest. For each of the 15 s sprints, the RSmulti group performed multi-directional COD movements in response to a visual stimulus on the Speedcourt. In contrast, the RSS group performed repeated shuttle runs with predefined 180° COD movements ( |
RSmulti group |
For the RSmulti group, each of the sprint intervals was initiated on a visual countdown. One of the contact plates of the Speedcourt was subsequently displayed on a large screen. As soon as the software registered foot touchdown on the targeted contact plate, the next contact plate was visualized on the screen. For each of the sprint intervals, the players had to touch as many contact plates as possible within a time period of 15 s. Since the order of the contact plates was randomized by the Speedcourt software, the players constantly performed multi-directional COD movements in response to a visual stimulus. |
Control group |
As a control condition, each of the 15 s sprints involved RSS with predefined COD movements by 180°. For the first training session the sprint distance was set at 20 m that had to be covered 4 times for the 1st and 2nd set as well as 3 times for the 3rd and 4th set. Thereby, each of the RSS involved 2-3 predefined COD movements by 180°. To maintain a sprint time of 15 s throughout the training period, the 20 m sprint distance was extended by 2 m for each session. The number and distribution of the COD movements remained unchanged. For motivational reasons and to assure maximum effort in each of the sprint intervals, all athletes of the control group performed the training sessions together. |
Statistical analysis |
All data are presented as mean ± standard deviation (SD). After confirmation of normal distribution, an (2 x 2) ANOVA with Fisher’s post-hoc test was performed to detect any statistical significant differences between as well as within the training groups. An alpha-level <0.05 was considered to be statistical significant. The analysis was performed with the STATISTICA software package (version 10.0, StatSoft Inc., Tulsa, OK, USA). To indicate the practical relevance of any changes occurring during the training period, Hedges’s ( |
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While there was no differences between the groups at the two points of measurement, ANOVA revealed an improved performance in the IAT after six training sessions compared to Pre- with both, the RSmulti and RSS (p < 0.01, ES = 1.13; p = 0.01, ES = 0.55, respectively). Further, no differences were evident in vertical jumping height (p = 0.46, ES = 0.11; p = 0.29, ES = 0.12) and 20 m sprint time (p = 0.73, ES = 0.07; p = 0.14, ES=0.28) from Pre- to Post- with the RSmulti and RSS, respectively. After six training sessions, the RSmulti-group improved the performance in COD movements in response to a visual stimulus compared to Pre- (p < 0.01, ES = 1.03) and compared to the control group (p = 0.01, ES = 1.29). The split times for each third of the test, beginning (p = 0.02, ES = 1.05; p < 0.01, ES = 1.36), midsection (p = 0.01, ES = 1.48; p < 0.01, ES = 1.40) and end (p = 0.04, ES = 1.10; p < 0.01, ES = 1.25), were improved at Post- with the RSmulti compared to the RSS and Pre-, respectively. With RSS, neither mean sprint time (p = 0.46, ES = 0.28) nor split times (best p = 0.25, ES = 0.42) showed any improvements after six training sessions. The mean contact times remained unaffected with both, the RSmulti and RSS (p = 0.65, ES = 0.15; p = 0.44, ES = 0.38, respectively). |
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In young highly trained soccer players, six training sessions of RSmulti and RSS improved performance in the IAT. The COD speed in response to a visual stimulus however improved with the RSmulti but not the RSS. For both groups, no differences were evident for vertical jumping height and 20 sprint time. In a previous study, the players performed a repeated sprint training without a visual stimulus (10 wks, 2-3 sets of 5-6 RSS and a rest period of 14-23 s) improving the repeated-sprint ability and fatigue resistance (Buchheit et al., In this context, a recent study showed that, the improvements in reactive agility mainly relied on an improved perception of and reaction time to a given external stimulus rather than the actual speed of movement. In particular, after 11 training sessions during a 7-week period, decision-making time during the reactive agility task was reduced only with an agility-like training requiring the players to perform the COD movements in response to an external stimulus (Young and Rogers, Interestingly, in the present study, with RSmulti the COD speed and reactive agility improved but not 20 m sprint performance and counter-movement jump height. Although, strength and power are prerequisites for straight 20 m sprints and counter-movement jumps (Hunter et al., From a practical point of view, small-sided games mimic the physiological and physical demands of soccer and help to improve COD speed and reactive agility with a higher training intensity than during actual soccer match play (Hill-Haas et al., In the present study, the protocol of the RSmulti training on the Speedcourt aimed to match both aspects: on the one hand to control the training load individually and provide a substantial stimulus to each of the players. On the other hand, on the Speedcourt COD speed and reactive agility are trained in a way closely related to the actual demand of soccer match play by requiring the players to perform multi-directional COD movements and to cover short sprint distances while moving forward, backward or sideways in response to an external stimulus (Bloomfield et al., |
Limitations of the study |
Although soccer players barely perform 15 s sprints during match play (Carling et al., The training protocol applied here, with 15 s sprints and a rest period of 30 s allows two players to train at the same time while one is performing the sprint intervals in the rest period of the other player. Still, the current type of RSmulti presents a fairly time consuming training method for most teams with a large squad besides its promising effects on variables related to COD speed and reactive agility. Finally and from a practical point of view, high costs restrict the equipment acquisition of the Speedcourt to teams with a solid financial budget. |
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The present study aimed to evaluate the effect of six sessions of RSmulti compared to RSS on variables related to COD speed and reactive agility when performed by young highly-trained soccer players during a competitive season in addition to the usual soccer training. While soccer match play involves frequent twists, turns and COD movements (Bloomfield et al., |
ACKNOWLEDGEMENTS |
We express our gratitude and respect to the athletes and coaches for their enthusiastic contribution to the study and thank Globalspeed for providing the Speedcourt. The authors have no conflict of interest to declare. The study was financed by own institutional resources and in compliance with the current German law. |
AUTHOR BIOGRAPHY |
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REFERENCES |
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