Research article - (2018)17, 379 - 391 |
Effects of Spatiotemporal Constraints and Age on the Interactions of Soccer Players when Competing for Ball Possession |
Marcos R.T.P. Menuchi1,2,, Antônio R.P. Moro2, Paulo E. Ambrósio1, César A.B. Pariente1, Duarte Araújo3 |
Key words: Ecological dynamics, marking coupling, interpersonal coordination, soccer |
Key Points |
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Participants |
Twenty (n = 20) Brazilian male soccer players participated in this study. The participants were selected in a distributed manner across four training categories: U13 (n = 5), U15 (n = 5), U17 (n = 5) and U20 (n = 5). The data for each group is shown in The inclusion criteria for this study were that the participants: (1) had trained for at least one year in the club analyzed; (2) played in a outfield position (defender, midfield or forward positions); and (3) had taken part in official competitions (regional, state and/or national). All participants and their parents were informed verbally and in writing of the aims and requirements of the experiment. For the participants under 18 years old, the parents signed an informed consent. The research project was fully approved by the Ethics Research Committee of the Santa Cruz State University (Brazil) with protocol number CAAE: 28947714.7.0000.5526 according to the Declaration of Helsinki. |
Task design |
The task was carried out in a grass field of the training club. The experimental task was based on the rondo game with the configuration of four (n = 4) passer players and one (n = 1) marker player ( In the expanded and restricted space conditions, the participants were allowed to move inside a circular spatial dimension of 9 or 6 meters in diameter, respectively. In both conditions, the marker started the task in the center of the circle, and the passers could position themselves freely inside the circle (without moving beyond the border). In the free-pass condition, the passers had no any restrictions on ball possession and could therefore easily keep the ball under control, statically or dynamically, whenever and wherever they wanted. In contrast, in the direct-pass condition, the passers could not touch the ball more than once, and therefore had to receive and pass the ball with one touch only. The task manipulations aimed to change the intensity of the marking and the movement of the ball during game performance. The dimensions of the circle were selected to maintain the passers in a spatial region of instability (i.e., reachability; approximately 3 to 4 meters between players), and therefore to allow them a short time for decision-making. The direct pass condition aimed to promote ball exchanges during game performance, thereby influencing pass flow and marking behavior. |
Procedures |
Each of the four experimental conditions (EF, ED, RF and RD) lasted for five minutes without interruption, in a total of 20 minutes of game activity. For each condition, 3 continuous minutes were considered for data analysis, and the first and last minutes were discarded. This procedure was adopted to avoid possible learning and fatigue effects. The participants were allowed 5 minutes of rest between each condition for physical recovery and for receiving instructions for the next experimental condition. Every age group performed the conditions in the same order: EF, ED, RF, and RD. All participants had knowledge of the rondo game and practiced it daily in their training sessions. The passers were instructed to exchange passes between them according to the rules of each condition while avoiding the ball to be intercepted by the marker. In addition, the players were instructed to perform passes while keeping the ball as close to the ground as possible. The marker was asked to intercept the passes. The task was stopped and a trial (or rally) was computed when the passers lost possession of the ball either by (i) failing a pass, (ii) inadequate possession (e.g., two touches in the direct-pass condition); or (iii) direct confrontation or interception of the ball by the marker. In subsequent trials, the player responsible for the error assumed the position of the marker (which was previously fixed). When there was a disagreement in the game, a referee (the experimenter) would evaluate the play and give indications for re-initiating the game. The ball used for the match complied with the official measures of each age group. The task was performed on the soccer field of the training center and was preceded by a 15-minute warm-up guided by a coach, including light races, ball passes, and upper and lower limb stretching. The data of interest were obtained by means of videogrammetric procedures captured by a Sony HD Progressive digital camcorder (model HDR-XR260) configured for recording at 25 Hz. The camera was positioned on a specific support oat an elevated plane (10m) at a distance of 10m from the center of the performance area (location of the marker starting position). The focus of the video camera was directed to the center so that it would capture the five players and ball displacements as well as the entire playing area. The settings adopted for the filming followed the methods in Duarte et al. ( After video-recording the task, we analyzed the video-clips in the laboratory to select the trials for analysis according to the following criteria: (1) the players and the ball should remain inside the spatial limits of the circles; (2) all passes should be carried out near the ground (ground passes); and (3) there should be at least four consecutive passes without interception of the marker or ball loss. These criteria were adopted because they are normally used in rondo and also to retain the match in the calibrated space, with the minimum variations in the vertical plane as possible. The footage of each clip was analyzed to identify the beginning and end of each trial. The start of each trial was the moment when a passer received the marker pass (contact with the ball). The end of each trial corresponded to the moment of ball interception by the marker, or to the last moment the passer contacted the ball before losing it (e.g., failed pass). In total, we analyze 816 passes among 134 rallies. These events characterized the sample analyzed in this study ( The videogrammetric procedure was performed by Digital Video for Windows software (Laboratory of Biomechanics and Computer Science Institute – Unicamp, 1998 – version 5.1; Barros et al., The digitalization was performed through semi-automatic tracking using automatic identification and tracking functions (and, when necessary, the computer mouse). The projection of the trunk alignment to the ground was used as reference for the registration of the players, and the center of the ball was used as reference to the registration of the ball, according to previous studies (Mcgarry et al., To transform the units of measure from pixels to centimeters (two-dimensional reconstruction), we used spatial coordinates obtained with 13 markers placed evenly in the field space. The first marker was considered as the origin (x = 0 and y = 0) of this system and all the other points were computed from this origin. The "x" and “y” axis corresponded to the mid-lateral and longitudinal directions of the field, respectively. To determine the accuracy and reliability of the image digitization process, an image was randomly selected to be re-digitized by the same investigator (intra-investigator assessment) and by a different investigator (inter-investigator assessment). The technical error of measurement (TEM) and the coefficient of reliability (R) were then calculated (Goto and Mascie-Taylor, |
Data analysis
Variables |
The three independent variables were: age category (U13, U15, U17 and U20), spatial task constraints (large or small), and temporal task constraints (with or without maintenance of ball possession). The dependent eco-physical variables captured the interpersonal configuration in each pass event (static measures), and the temporal evolution of the interpersonal interactions across each rally (dynamic measures), i.e., time series of the distances from each player to the ball and to other players. These eco-physical variables can be visualized in (b)Interpersonal distance between the passer and receiver (IDr): measured by the Euclidean distance between the position of the passer and the position of the receiver; (c)Interpersonal distance between the marker and the receiver (IDmr): measured by the Euclidean distance between the position of the marker and the position of the receiver; (d)Pass Angle (Apass): measured by the cosine law considering the vectors IDm and IDr; (e)Average Pass Velocity (Vpass): measured by the spatial variation ratio and the time interval between the pass and reception. The time series data were obtained from: (f)Distance between the ball and the marker (Dbm): measured by the Euclidean distance between the position of the ball and the position of the marker;(h)Distance between the ball and the centroid (Dbcent): measured by the Euclidean distance between the position of the ball and the position of the centroid. All variables were calculated in Matlab software. The interpersonal distances were obtained with the equation
, where "D" refers to the distance between players (P1 and P2). From the distance values, the pass angle was calculated with |
Interpersonal coordination calculation |
We performed an in-depth analysis of the interpersonal coordination between marker and passers in all the experimental conditions by using techniques of running correlations and cross-correlation. The running correlations allow a continuous analysis of the players' movements over time (time series data) and may identify coordination trends that are synchronic, asynchronous or non-synchronized (see application in Araújo et al., The cross-correlation analyses were also applied the Dbm and Dbcent time series to assess the degree and time lag between the marker and the centroid. The time displacement comprised 10 lags for the positive and negative directions: t – k and t + k, klag = 0.08s (Amblard et al., The running and cross-correlation analyses were performed qualitatively in every experimental condition with time-series graphs that showed the coupling between the marker and the centroid. |
Statistical procedures |
For each static measures (pass event), we used two-way ANOVAs considering as factors the levels of age category (U13, U15, U17 and U20) and experimental manipulations (EF, ED, RF and RD). A post hoc Bonferroni test was used when the ANOVA showed a main effect or interaction between the factors. Shapiro-Wilk's W and Bartlett normality and homogeneity tests of variance were performed by using the Statistical Package for the Social Sciences software (version 20.0 - SPSS Inc.) with a level of significance set at p <0.05. All significant differences were presented with standardized Cohen differences computed with pooled variance and 95% confidence limits. Thresholds for effect size statistics were 0.2 = trivial, 0.6 = small, 1.2 = moderate, 2.0 = large, and > 2.0, very large (Hopkins et al., |
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Game dynamics |
The distance to the ball allowed us to describe the spatiotemporal interactions between the players. An oscillatory movement between marker and centroid can easily be observed. We also registered the moments when the marker is closest (lower value) or furthest (higher value) to the ball relative to the centroid, as well as the moments of transition (crossing between sets). Finally, |
In-depth analysis of the interpersonal coordination
Interpersonal coupling tendencies |
The results reveal that synchronized coupling is an attractor state in all rallies, and zones corresponding to asynchronous and non-synchronized coordination modes occur less frequently. In the experimental conditions with extended playing space (EF and ED), the asynchronous coordination zone occurs more frequently, possibly indicating another attractive state. Under reduced playing space conditions (RF and RD), there was strong synchronized coupling, particularly in the direct pass condition (RD). The age category showed similar trends, with more advanced categories having greater synchrony and less antisynchrony. |
Interpersonal coupling latency |
The results show a tendency for a positive correlation between 0.5r and 0.75r. Positive coefficients suggest the participants moved with moderate synchrony throughout the time series. The peaks of the curves in the “y” and “x” axis represent the global magnitude of the correlation and the time lag of the coupling between the marker and the centroid, respectively. The category U20 shows higher magnitude of correlation and smaller time lag (peak located in Lag 0). In contrast, categories U13, U15 and U17 have a peak with smaller magnitude and some temporal delay. These results suggest that all categories have strong coupling, however, the coupling relationships show some temporal delay. The analysis of the task constraints revealed that the strongest couplings (larger peaks) corresponded to the conditions with reduced playing space (RF and RD). Moreover, the more restrictive condition (RD) presented smaller (or no) time lag (peak closer to Lag 0). |
Characteristics of the passes in the different experimental conditions |
For the IDm, the Anova two way indicated a main effect for task constraints (F3,800 = 113.351; p < 0.0001), revealing there are significant differences between the extended and reduced playing space conditions (EF x RF: p < 0.0001, ES: 1.15 ± 0.21, moderate; EF x RD: p < 0.0001, ES: 0.99 ± 0.20, moderate; ED x RF: p < 0.0001, ES: 1.56 ± 0.22, large; and ED x RD: p < 0.0001, ES: 1.40 ± 0.21, large), and between the free pass and direct pass conditions in an expanded playing space (EF x ED: p = 0.003, ES: 0.28 ± 0.19, small). No significant differences between age categories were found (F3,800 = 2.415; p = 0.065). For IDr, there was a main effect for task constraints (F3,800 = 390.564; p < 0.0001), indicating there are significant differences between the expanded and reduced playing space conditions (EF x RF: p < 0.0001, ES: 2.45 ± 0.26, very large; EF x RD: p < 0.0001, ES: 2.62 ± 0.26, very large; ED x RF: p < 0.0001, ES: 2.18 ± 0.25, very large; ED x RD: p < 0.0001, ES: 2.35 ± 0.25, very large). No significant differences between age categories were identified (F3,800 = 0.861; p = 0.461). For IDmr, we found a main effect for task constraints (F3,800 = 60.999; p < 0.0001), indicating there are significant differences between the extended and reduced playing space conditions (EF x RF: p < 0.0001, ES: 0.95 ± 0.20, moderate; EF x RD: p < 0.0001, ES: 0.92 ± 0.20, moderate; ED x RF: p < 0.0001, ES: 0.98 ± 0.20, moderate; ED x RD: p < 0.0001, ES: 0.95 ± 0.20, moderate). No significant differences were found between the age categories (F3,800 = 1.262; p = 0.286). For the Apass, we found no significant differences. Finally, for the Vpass, the Anova two way identified a main effect for task constraints (F3,800 = 59,212, p < 0.001), age category (F3,800 = 11.761; p < 0.001), and interaction between the factors (F9,800 = 2,239, p = 0.018). The Bonferroni Post Hoc test identified significant differences between: (1) U13 and U20 in EF condition (ES: 0.66 ± 0.42, moderate); (2) U13 and all the other categories in the ED condition (U13 and U15, ES: 0.68 ± 0.42, moderate; U13 and U17, ES: 0.84 ± 0.42, small; U13 and U20, ES: 0.73 ± 0.43, small) (3) U13 with U17 and U20 in the RF condition (U13 and U17, ES: 1.10 ± 0.43, moderate; U13 and U20, ES: 0.53 ± 0.40, small. There were no significant differences in the RD condition. We also found significant differences between: (4) EF and all the other task constraints conditions for the U13 category (EF and ED, ES: 0.85 ± 0.45, moderate; EF and RF, ES: 1.28 ± 0.47, large; EF and RD, ES: 1.06 ± 0.43, moderate); (5) EF and ED with RF and RD for the U15 category (ES: 0.94 ± 0.29, moderate); (6) RD and the other task constraints’ conditions for the U17 category (RD and EF, ES: 1.08 ± 0.42, moderate; RD and ED, ES: 0.99 ± 0.41, moderate, RD and RF, ES: 0.84 ± 0.41, moderate); and (7) EF with the other task constraints’ conditions (EF and ED, ES: 0.61 ± 0.41, moderate, EF and RF, ES: 0.99 ± 0.41, moderate, EF and RD, ES: 1.55 ± 0.46, large), ED with RD (ES: 0.86 ± 0.41, moderate). We found no significant differences between RF and RD in the U20 category. |
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In this study, we aimed to understand interpersonal coordination as a co-adaptive and self-organized behavior in a performance context by analyzing the rondo game with an ecological dynamics perspective (e.g., Araújo et al., |
Marker-passers coupling |
Rondo is a task in soccer practice in which players (passers) surrounding a marker exchange coordinated passes between them. Contact between passers and the ball continuously influences its trajectory and velocity, with the aim of keeping the marker in the center of the playing space. To create favorable conditions for the passes, the passers exploit the spatiotemporal relationships with the marker by moving throughout the game space. On the other hand, the marker tries to limit this space to destabilize the passes and create affordances for ball interception. We measured coupling by following the displacement of the ball within the playing space. The distance between the players and the ball allowed us to describe the tendencies of interpersonal coordination, and the force and lag of the coupling between passers and marker, and therefore to test our first hypothesis. The results showed strong coupling and short time lag across all analyzed experimental conditions. Moreover, the marking coupling has a tendency to be stronger in the presence of task constraints and in older ager categories, which confirms our hypothesis. These coordination tendencies revealed the complex nature of the systems and the effects that each player produces on the other players’ behavior, and on the rhythm and flow of the game. Indeed, the running correlations could accurately describe the tendency of interpersonal coordination, specifically, we found that the synchronic coordination mode was predominant over the non-synchronized and asynchronous modes. The synchronic pattern was therefore a more attractive state (i.e., preferential state of the system), thereby revealing a preferentially symmetric marking in the analyzed performance context. Moreover, we could also show that the marking had short time lag with few variations between the experimental conditions (discussed below). These results are in agreement with previous studies in basketball (Bourbousson et al., The time lag of the marking may be an indication of "who leads who" in the dynamics of the game (i.e. if marker or passers) (Correia et al., |
An in depth view on the dynamics of interpersonal coordination in the different task constraints according to age |
Our hypothesis that practice and experience in soccer may constrain the dynamics of interpersonal coordination in the rondo game predicts an increased tendency to strengthen marking coupling in older age groups. Indeed, analyzes of force and time lag between Dbm and Dbcent suggest that more experienced players use the available playing space more efficiently, resulting in a more stable collective behavior during the marking. These results are consistent with a previous study showing that younger, less experienced players occupied a smaller area with little lateral dispersion in the field (Folgado et al In a meta-analysis, Travassos et al ( The analyses of marking intensity revealed that playing space and time of ball possession constrain the interpersonal coupling. Smaller playing spaces restricted ball possession, increased the marker and centroid coupling force, and decreased the time lag of the synchronization. These results are in agreement with previous studies of dyads, subgroups and small games, which demonstrated that the proximity of the marking increases the strength of the attacker-defender coupling (Silva et al., The strengthening of the coupling in the competitive context within limited playing space and ball possession conditions can be explained by the sharing affordances (Silva et al., |
Passes' configuration in the different task constraints according to age |
We hypothesized that reducing playing space and limiting ball possession (i.e. more restrictive conditions) increases marking intensity and, as a result, the spatiotemporal characteristics of the passes changed. Moreover, we expected that differences in pass characteristics should occur between age groups, due to differences in experience. We found that different playing spaces produced specific pass patterns, mainly due to changes in interpersonal distances between passer-marker-receiver. However, the manipulation of ball possession (free or direct pass) produced no significant differences. These results are consistent with previous studies demonstrating that interpersonal distance is associated with factors such as velocity and relative angle, which in turn influence coordination states, tactical behavior, and the flow and circulation of the ball during the game (Corrêa et al., It is important to highlight that unlike the formal soccer game, rondo does not allow territorial invasion and therefore dribbling is rarely used by the players (Corrêa et al., Previous research shows that more experienced players (age, time, and type of competition) seem to be able to optimize the playing space, with more dynamic and global movements (e.g., Silva et al., Although it may seem simple, a pass requires an efficient perceptual link to the performance context, since it depends on the perception of affordances emerging from the movement of the attackers and markers (Araújo and Davids, Finally, the results of this study are consistent with the strong consensus in the literature that the optimization of space-time management in a game (and sub-phases of the game) depends on the level of development and experience of the players (Duarte et al., |
Practical implications |
We identified important structural and interactional configurations in the exchange of marking passes across different age categories that may serve as guidelines in the teaching-learning-training environment: 1)By manipulating the playing space and the possession of the ball in the rondo, it was possible to intensify the marking and influence the marking coupling;2)The marking coupling was formed by a flexible positional configuration in the game, characterizing a self-organized process in the competitive context; 3)The patterns of interpersonal interaction (characteristics of the passes and coupling coordination) reveal how players place themselves in the game and their style of marking; 4)Age and experience influence the marking coupling and the adaptations that emerge from specific performance contexts. In light of these findings, the ecological dynamic approach is proposed as a theoretical matrix capable of providing an objective structuring of the teaching-learning-training environment. For example, our research using this approach reveals that skill acquisition and refinement depend on the adjustment of perceptual systems with specific performance contexts (Passos and Davids, Our results also give important contributions to the understanding of the effects of age and experience in the functional management of a team within a restrictive context. We found that player’s age and experience influence the collective behavior of the team, probably because coupling force in the marking increases with age and experience. The discussed scientific literature emphasizes many maturational and developmental differences in the performance of various tasks. However, few studies have shown tendencies in interpersonal coordination in the context of small games. The results presented are consistent with previous research showing that more experienced age groups exhibit a more coordinated occupation of the playing space and that marking intensity affects the marker-attacking coupling. Thus, marking intensity can and should be manipulated within the practice environment. |
Limitations of the study and future directions |
One of the main challenges in professional soccer practice is the greater investment in SSCGs. It is important to highlight the need to further investigate the representativeness of the games used in training. In rondo specifically, it is possible to re-recreate a series of organizational principles from the formal game (and sub-phases or moments of the game). However, a significant difference between these games lies in the objective of the task, because unlike the formal game, rondo does not require territorial breakthrough. Thus, one can question the representativeness of this activity in the context of formal games. To our knowledge, this is the first study to address the representiveness of the rondo game to date. Previously, only one study analyzed a pass-training activity (Travassos et al. The challenge will be to analyze action fidelity through observation of kinematic data to compare individual or team behaviours that emerge under the constraints of specific practice tasks and competitive performance. This type of approach would help sport scientists to evaluate whether the successful transfer of performance skills has occurred from learning and practice environments to competitive performance settings. |
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This study gives important insights into the development and adaptability of marking in the Based on these observations, we conclud that the coupling between perception and action in the context of action can regulate the performance in the game, thereby leading to adaptive changes in patterns of interpersonal coordination. Finally, this study provides considerable evidence that interpersonal interaction of marking can be analyzed in the language of dynamic and self-organized processes. Thus, our findings support previous research showing that regularity and changes in collective behavior can be understood as an emerging property of constraints that force players to behave as a functional, unified structure in the performance context. |
ACKNOWLEDGEMENTS |
This work was partly supported by the Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES, Brazil) under Grant 0341/2013; Fundação de Amparo à Pesquisa do Estado da Bahia (FAPESB, Brazil) under Grant 002/2013; and Fundação para a Ciência e a Tecnologia under Grant UID/DTP/UI447/2013 to CIPER - Centro Interdisciplinar para o Estudo da Performance Humana (unit 447). The authors declare that the experiments comply with the current laws of the country in which they were performed. There is no conflict of interest, including financial, consultant, institutional and other relationships. |
AUTHOR BIOGRAPHY |
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REFERENCES |
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