Research article - (2018)17, 56 - 65 |
Sport Education as a Curriculum Approach to Student Learning of Invasion Games: Effects on Game Performance and Game Involvement |
Cláudio Farias1,, Carla Valério2, Isabel Mesquita2 |
Key words: Physical education, pedagogical models, prolonged participation, consecutive seasons, tactical learning |
Key Points |
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Participants and setting |
Procedures |
Permission to conduct the study was obtained from the host University’s Ethical Committee Review Board. For gathering consent for data collection, the first author participated in formal meetings with the school’s principal and members of the physical education department, the participants’ legal guardians, and the participant students. The researcher explained to all stakeholders in a detailed and truthful manner the goals of the research project, the nature, focus, and duration of data collection and means of dissemination of the research findings. Both the legal guardians and the students selected for the study were formally addressed in a classroom context and informed of the nature of the project, the pedagogical and research procedures, the main goals and features of Sport Education, and the responsibilities inherent to role-playing. All of those involved in the project signed informed consent forms. In the first lesson of the first Sport Education season (basketball), as a method of team selection suggested by Siedentop ( The roles performed by students on a rotational basis included daily managerial roles taken up by all students (referees, equipment manager, practice time managers, etc.) and additional ‘special roles’ involving higher instructional and organizational responsibilities (coach, captain, sports director, etc.). There were numerous strategies used by the teacher to mediate the student-coaches’ instruction during peer-teaching activities. Guided practice (short demonstrations of the upcoming tasks conducted by the teacher to the entire class prior to the coaches establishing the tasks within their own teams; Metzler, The second and third seasons included guided observation exercises (the teacher engaging the student-coaches in observation of their teams’ game practice to identify emerging problems and inefficient performance before student-coaches step in to provide instruction/feedback; Farias et al., The videotape records of 12 lessons (four per each season) were randomly sampled. Additionally, for addressing criteria number eight, all the three final lessons of each season were also included in the verification analysis. An outsider observer was invited to examine the videos and code the lessons using the benchmarks checklist. His observations reached 100% agreement that all benchmarks were included in every season. The observer’s coding was also checked for inter-observer agreement (agreements ÷ agreements + disagreements; Van der Mars, |
Data collection |
The games selected in this study for purposes of Game Performance analysis consisted of the first, and last, formal or informal matches disputed between ‘Team A’ and ‘Team B’ in every season. Each of the games analyzed in this study had 10-mins of duration. The baseline for assessment was set at full five minutes of interrupted game-play for every player (time counting was stopped every time the ball went out of bounds, teams swapped courts or during teams’ time-breaks to discuss strategy) to guarantee that equal proportions of game-play was coded for each participant (see other studies using similar procedures, e.g., Farias et al, The on-the-ball game actions coded in this study were included in the category of DM and SE (passing, dribbling, control, shooting, attempting to conquer ball possession). The off-the-ball game-play was assessed through the categories of Support and Cover. Every appropriate decision made, was coded either as appropriate (e.g., passing to an open player) or inappropriate (e.g., passing to a marked player), or successful (e.g., the pass reaches the intended target) or unsuccessful (e.g., the pass does not reach the intended target). In addition, the off-the-ball Support movements were coded either as appropriate (i.e., moves to an open place to receive the ball) or inappropriate (i.e., moves to a spot already taken by a teammate or too far/close of the on-the-ball teammate, or not moving when necessary), and so were the Cover actions (appropriate cover: provides support to the defender attacking the ball; inappropriate: moves inappropriately or not providing support when necessary) (Oslin et al., The performance indexes of DM, Support and Cover were calculated using the formula: appropriate ÷ appropriate + inappropriate decision or movement and the SE index was calculated through the successful ÷ successful + unsuccessful formula. Given the high number of variables explored in this study, and because it involved the examination of pre-test and post-test measures in three consecutive seasons, only the compounded measures of Game Performance and Game Involvement are presented in results. The Game Performance index was calculated through the formula: DM index + SE index + Support index + Cover index ÷ 4. Game Involvement was calculated as follows: appropriate DM + inappropriate DM + successful SE + unsuccessful SE + appropriate Support + inappropriate Support + appropriate Cover + inappropriate Cover. It should be noted that for purposes of Game Involvement calculation, only the inappropriate Support and Cover coding entries that actually involved an action (e.g., moving inappropriately to support) were considered. After the end of the school year, the coding of the pre-test and post-test games in each of the three seasons was conducted during a two-months period by the first author, in a total of 5072 game actions coded. As the first procedural step, the research team established the ‘golden standard criteria’ for judging the appropriateness/inappropriateness and successful/unsuccessful criteria for every category of the coding instrument. Secondly, the first author and a second coder not related to the study coded together one minute of interrupted game-play per each of six games selected from a different database. This comprised two games per season held in the same lesson of the original database (pre-test and post-test) by different students playing the same main game forms. The games were jointly and systematically coded until the two coders reached agreement in over 90% of the actions coded. Thirdly, the first author coded all the assessment games. Fourthly, the two coders recoded separately 25 % of the database exceeding the 15% value recommended by Hopkins ( |
Data analysis |
Mean scores and standard deviations were calculated for the Game Performance and Game Involvement measures. All dependent variables were tested for normality according to the Shapiro–Wilks method before performing analyses. SPSS 23.0 statistical package was used to perform repeated measures ANOVA with assumed sphericity to analyze 2 (time: pre-test, post-test) x 3 (group: basketball, handball, football) interactions with a priori alpha set at .01 due to a Bonferroni adjustment. Effect size partial eta-squared ( |
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Descriptive statistics including mean and standard variation values for pre-test and post-test in each season are presented in |
Game performance |
A 2 x 3 repeated measures ANOVA was calculated to examine effects of time (pre-test and post-test), and group (basketball, handball, football) on Game Performance. The statistics tests showed significant large effects for time and group, but not for time x group interactions (see There were statistically significant increments in Game Performance from pre-test to post-test in handball and football (see |
Game involvement |
A repeated measures ANOVA evaluated differences in how participants were involved in game-play throughout the three seasons. Both a main effect for time, and group was revealed, but there were no effects of time x group interactions (see There was a statistically significant increment in Game Involvement from pre-test to post-test, both in handball and football (see |
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The purpose of this study was to examine the evolution of students’ Game Performance and Game Involvement during participation in three consecutive Sport Education seasons of invasion games. This study found statistically significant pre-test to post-test improvements both in Game Performance and Game Involvement in the second (handball) and third (football) seasons, but not in the first season (basketball). Furthermore, students’ Game Performance and Involvement at the entry (pre-tests) and exit (post-tests) of the second and third seasons, was significantly higher than their pre-test and post-test scorings during the first season. The following discussion of the outcomes of this study is organized in reference to two principal considerations: (a) effects of time and contextual circumstances, and (b) effects of task design and transfer. |
Effects of time and contextual circumstances |
In season one, basketball, although there was a small increment in students’ Game Performance and Game Involvement scores, this was not statistically significant. These results are only partially aligned with findings from a few other studies on Sport Education, which have also analyzed competency development in basketball (Hastie and Sinelnikov, Several authors have commonly argued there is a positive association between game-play development and contextual circumstances such as the enjoyment, commitment and cooperative work prompted by the persistent affiliation and festivity features of Sport Education (e.g., Hastie and Sinelnikov, However, these conclusions are speculative in that the analysis of the circumstantial dynamics that accompanied the seasons was beyond the scope of this study. Therefore, we suggest future research should align the analysis of objective measures of students’ game-play extended in time with the examination of power relations at a micro level of students’ social interactions. As Wallhead and O’Sullivan ( Additionally, the outcomes of this study might also be explained by the extended participation of students in consecutive seasons of the model. Indeed, there were found pre-test to post-test improvements in Game Performance and Involvement, both in season two (handball) and season three (football). Taking the case of football as an example, the widespread improvements found in the current study are in opposition to the lack of Game Performance improvements found in the study by Mesquita et al. ( The recent study by Farias et al. ( Finally, the persistent membership of students in the same teams throughout the three seasons implied an extension of their participation in debate sessions aimed at strategy and problem solving as a group (Siedentop et al., |
Effects of task design and transfer |
Given the pronounced differences found in students’ Game Performance and Game Involvement when comparing their pre-test/post-test scorings in handball and football against their game-play in the first season, basketball, it is very likely that other aspects beyond time effect were also influential of the results. An extensive body of literature and empirical research centered on the teaching and learning of sport and games in physical education has recognized increasing importance to the participation of young people in small-sided games and to the effects different constraints and modifications imposed on these games have on learning (Gréhaigne et al., In attempting a more comprehensive understanding of the results of this study considering the conceptual considerations mentioned above, it is very likely that the configuration of the main form within which students were assessed in basketball was not efficiently modified to afford participation opportunities to all participants and generate improved quality of play. Indeed, some of the average-, and most of the lower-skilled players (particularly girls), benefited of facilitative rules such as no interception allowed during shooting at the basket. Furthermore, their direct markers/opponents were required to stay one arm’s length every time these players became in possession of the ball or wanted to progress to the basket through dribbling. However, the 3 vs. 3, player-to-player match-up format of the main game form, implied that while off-the-ball, players were constantly marked at a whole court range, and thus, were continuously attempting to get free from their direct opponents. Although the individually adjusted rules afforded these players with time to think and execute during their on-the-ball actions, the ‘man-to-man’ defensive format was very likely a constraint just too difficult to overcome by many players. In fact, informal observations of game-play identified numerous situations where several girls stood passively towards inside or by the side of the basket circle waiting for a pass. In the main, several players struggled to deceive their direct opponent in terms of cutting and getting open to receive passes successfully. On the other hand, the 3 vs. 2 + goalkeeper format of the main game forms used both in handball and football contained modifications that were arguably more favorable to foster players’ success and involvement during game-play. In fact, the widespread improvements found in handball and football are in keeping with the results of other studies conducted on the same sports, involving similar game forms, and participants within the same age range (i.e., handball: Hastie et al., Moreover, the recent study by Hastie et al. ( In this study, the similarity of the Game Performance scores found between handball and football, both at the pre-test (handball: 81.20 ± 8.40 percent; football: 79.90 ± 8.28 percent) and post-test (handball: 90.80 ± 5.65 percent; football: 87.80 ± 4.16 percent) game-play may indicate a potential transfer of game-play performance (e.g., Mitchell et al., Nonetheless, further consideration should be given to the study of knowledge and performance transfer across sport-based activities. In this study, although seasons two and three highlighted greater Game Involvement and Game Performance than season one, season three did not build ‘linearly’ on season two. The discrepancy found between the exit scorings of season two (handball) and entry scorings of season three (football) suggests there might be factors related to the internal nature of sports, or other cultural and social aspects, that need further examination. Finally, although basketball, handball, and football coexist within the same game category, there was a pronounced discrepancy between students’ basketball scorings and their scorings in the two other sports. Future studies should conduct a thorough examination of the effects specific elements in the constraints imposed on the small-sided games have on the configurations of play enacted by students (Gréhaigne et al., |
Conclusions |
This study presents evidence that Sport Education can be implemented as a curricular approach for the effective learning of games. It also highlights the importance of student participation in consecutive seasons of sports pertaining to a same category as a means to facilitate the transfer of performance across seasons. However, although the effect of time might be paramount to foster the transfer of knowledge on management and instructional role-play across seasons, thus impacting positively in the game practice time, special consideration should be given to the tasks design. Teachers should ponder carefully the modifications imposed on the games and continually reflect upon and adjust those modifications according to students’ ongoing responses. Finally, given the small sampling used in this study, any generalizations of the conclusions derived from this research should be moderate. Future research should conduct performance tracking of a larger number of participants, of different age ranges, while playing games of different categories. In order to uncover potential differences existing in the game-play configuration of different players, future studies should analyze Game Performance and Involvement by taking separate consideration to players’ gender and skill level. |
ACKNOWLEDGEMENTS |
This work was supported by the Portuguese Foundation for Science and Technology (FCT) / POPH / QREN / European Social Fund [grant number SFRH / BD / 87866 / 2012]. The experiments comply with the current laws of the country in which they were performed. The authors have no conflict of interest to declare. |
AUTHOR BIOGRAPHY |
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REFERENCES |
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