This study is the first to investigate a match play activity profile, that is, the quantity and intensity of running by male players during international lacrosse matches, using GPS and HR monitoring. Polley et al. (2015) found that male lacrosse players covered distances during a lacrosse match at average speeds, as follows: AT: 87 m / min; MD: 100 m / min; DF: 79 m / min. International level MD in this study had higher load than the national level MD of Polley et al. (2015). Therefore, it is necessary to train at this level of exercise strength as it is assumed as a game at the international level. Because these Japanese MDs use measurable running power, we can predict greater distance by time in a field. Additionally, Japanese MDs walked only sparingly, but sprinted frequently, and, generally, the players accelerated and decelerated less often. Because MDs run in a wide area compared with DF and AT, sprints and high-speed running are very important for dominating opponents during crucial plays. The study showed that during games, MDs had 28% HSD sprinting and high-speed running compared with AT, at 20%, and DF, at 24%. A previous study showed their greater contribution of running (18%) and sprinting (7%) than AT (10% and 4%, respectively) (Romas and Isles et al., 1986). In other words, both this study and the previous one revealed that MDs had significantly greater sprint distances (21.6 km/h or above) than AT and DF during matches, implying that to mimic game demands, specific sprint training should reflect number of sprints according to position. MD’s less playing time (6.8 minutes / Q) than AT and DF (18 min / Q; 15 min / Q) accounted for MD’s greater running intensity. In a previous study, when compared by position, MDs played less time (53%) (Romas and Isles et al., 1986). Therefore, MD players need position-specific exercise physiology characteristics (short time, high velocity). This study produces the same results of a preceding study in that the distance and HSD reveal a difference between 1Q and 3Q. Unlike team results in Polley at al.’s study (2015), the Japanese team’s physical performance did not drop for the game’s 2Q and 4Q. Polley et al. (2015) showed that mileage and player load decreased every quarter. Similarly in rugby and soccer, according to GPS measurement, sprint frequency decreased in the second half of games (Russell et al., 2016). Because the Japanese played from 1Q to 3Q, the distance and HSD decreased only in the 3Q mainly and the physical condition decreased from 3Q onward. Because many reserve members participated in the 4Q, physical condition did not decrease. During matches analyzed for this research, lacrosse players’ internal load was 78.8 ± 5.2% of HR max. In a previous study of match load for NCAA soccer, players had 77–79% of HR max, a value similar to this study’s. On the other hand, elite footballers had 87% of HR max (Sparks et al., 2017). For lacrosse players, both physiological intensity and relative distances (92.7 ± 24.6 m/s) were lower than for elite footballers (113m/s) (Sweeting et al., 2017). In addition, a previous study on women’s rugby showed that players spent more than 90% of HR max for an average match time of 46.9% (Suarez-Arrones et al., 2014). As previously reported for male rugby union players, backs and forwards spent respectively 41.4% and 51.1% of total match time at over 90% of HR max (Cunniffe et al., 2009). Despite the finding of Mohr et al. (2003) that higher-standard teams have characteristically higher intensity work rates, lacrosse’s AT and DF may experience some low HR and movement by time because they participate much less during play, especially with DF almost standing still during offensive play. Conversely, AT almost stands still during defensive play. Furthermore, lacrosse does not depend so much on physical activity (running, sprinting), but instead focuses on moving the ball and approaching the goal. However, the exercise load may increase in the future because of rule revision from 20- to 15-minute Qs. Another rule change that will possibly increase physical intensity is a time limit on holding the ball before shooting. In this study, the work-to-rest ratio was 1:0.64 (i.e., for every minute of work, 0.64 minutes of rest), thus clarifying a ratio in international matches. Because analysis and the method of zone-setting differed from those of other studies, they could not be compared, but that lacrosse’s rest time is generally shorter than rugby’s (<6km/h) became clear (Suarez-Arrones et al., 2014). Lacrosse’s rest time predictably refreshes players’ exercise strength. Improvement via load-setting conditions will occur with the intermittent training that is almost a competition form for lacrosse. Specifically, besides setting exercise strength, anoxic energy’s contribution is known to increase because aerobic energy’s contribution extends a spell adversely by shortening a spell (Tanisho et al., 2009). Cunniffe et al. (2009) showed that the work-to-rest ratio was similar to that of other rugby unions, and from this work-to-rest ratio we could suggest high-intensity anaerobic training for top lacrosse players based on a specific training principle. This study might have a limitation worth discussing. First, measurement environments (weather, temperature, humidity, and surface) were different, and GPS data was analyzed data from 13 international games. Therefore, these data can be compared with the previous study. A second limitation could be the opponent’s level of play, which could affect the score and the game’s characteristics, as well as possibly revealing differences in positions and quarters of play. |